![]() ![]() The ownership of the Inn will automatically transfer to whoever conquers an island.Governors can open the shop back up at any time before it's destroyed, if they so choose. If the shop remains closed down for 30 days, it will be destroyed.All blockades in Dark Seas (other than event blockades) are sinking.There is now a limit of 10 shops that can be placed on large islands.A notice will be displayed in the "Building" tab clarifying that the shop was shut down by the governor. If they do so, the shop will immediately go dark. Governors now have the power to close down shops on their islands.Pirates who are associated with a faction can whisk directly to their Stronghold for free using the "Crew" tab of the Sunshine panel.Both factions have a single "Stronghold" island that is used as their base of operations.Flags can not invite crews aligned with the opposing faction.This works the same as in classic Puzzle Pirates. Flags can declare war (and make peace) with other flags in the same faction.Bottled Ships can still be salvaged like usual. Ships that are defeated by an opposing faction will be completely sunk, except for in the Greywaters archipelago.Crews that support different factions are automatically and permanently at war.Pirates without a crew are considered "neutral". Pirates are free to change crews at any time. ![]()
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